Fifty-five snowmen stand between the ramp and the wall, each worth $10 plus smash bonuses, each rebuilt fresh every morning. Most players ignore them. Wrecker pilots farm them — and for a few key days in the mid-game, the snowman line out-earns the coin band.
Why snowmen pay
Snowmen have 100 HP and your smash damage is speed × payload × 0.35. With even a mid-level payload, most snowmen die in one hit. Chain ten in a flight and that's $100 before you've counted the smash bonuses in your end-of-day report — and unlike coins, snowmen sit in a perfectly straight line at ground level. No hunting required.
The Wrecker build
- Payload 3 (Anvil) — the core. One-shots snowmen at moderate speed.
- Sled 3+ — you live at low altitude, so launch speed matters more than usual.
- Glider 2 — just enough lift to skim, not soar.
- Rocket 2, Fuel 2 — short bursts to recover speed after each smash.
Flying the low line
The snowman line is flown at under 60m of altitude — basically hedge-trimming height. Each smash costs you ~12% of your speed and pops you slightly upward, so the rhythm is: smash, dip the nose, short boost, smash again. Ride that rhythm and you can clear 8–12 snowmen before your speed finally gives out.
When to run it
The Wrecker shines in the Day 5–8 window: your payload purchases are cheap, coins alone feel slow, and you need a cash spike to afford the expensive Rocket 3–4 levels. Run the low line for two or three days, bank the windfall, then convert back to a cruise build. The snowmen will be rebuilt tomorrow. They always are. ☃️
